From: | Hairy Smurf <ab130f92@*******.adelphi.edu> |
---|---|
Subject: | RE: Mages vs Shamans |
Date: | Mon, 13 May 1996 13:43:01 -0400 (EDT) |
>>
>>On Mon, 13 May 1996, Hairy Smurf wrote:
>>
>>> At 08:06 5/13/96 -0500, you wrote:
>>> >>((And your WILLPOWER is.... <racial max of *5* buddy>))
>>> >Which (according to the rules) can be raised, using karma, as high as
they
>>> >want using the same cost as if it was a general skill.
>>> >
>>>
>>> As long as it doesn't exceed racial maxes.
>>>
>>
>>Picking nits: It only costs as much as raising a general skill if the
>>attribute is already at or above your racial max, and this rule is
>>_optional_, as I already painfully know. Oh, and I believe that it also
>>only goes up to 1.5x your racial max after that. In our
>>campaign the group (more like two people) decided it would be best if we
>>didn't allow you to go above racial max, in any way, shape, or form
>>without magic or cyberware. Which sucks when none of your physical
>>attributes can go above three... =P
>I'm not sure if it's optional (well, every rule is optional) but I do agree
>with you on the rest (try not to have a heart attack, it can happen). It's
>a suggestion, however, that it only go up to 1.5 times your racial maximum.
>Personally, I liked 1st ed. way that you could only raise attributes 1 point
>ever, and not past your racial maximum. Maybe not accurate, but very, very
>tough.
>
>Mike Broadwater
SRII p.190 "Attribute ratings cannot normally exceed the character's racil
maximum. However if the gamemaster agrees, ... (you) can raise the attribute
above the racial maximum ... should ... discourage players from raising ...
beyond 1.5 X racial maximum."
Seems kinda silly to me. If you could exceed racial max. then it isn't a
racial max. Guess it's just another house rule.
Sasquatch
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