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Mailing List Logs for ShadowRN

From: Hairy Smurf <ab130f92@*******.adelphi.edu>
Subject: games
Date: Mon, 13 May 1996 16:31:00 -0400 (EDT)
I've been reading most of these wonderfully civil and useful posts. :) One
thing I've noticed is that the standing opinion is that high-powered games
are just shoot-em-ups and low pwoered games are for the thinker. It's
unfortunate you are so limiting. I usually run high powered thinking games.
If the runner's are smart then they can get throught it without any combat.
If not then their problably gonna be pretty hurt afterwards. As a result the
characters are, inder some standards, munchkinous. They need to be able to
survive, so they need high everything as soon as possible, and it doesn't
always mean no fun either. Corps can have PACs and LMGs too. And they can
carry them all over their land. I had a PC try that once. Star got him,
convicted him and jailed him. He lost his PAC and the rest of his gear,
evidence don't ya know, had most of his cyber disabled and a tracking
implant placed by Star. He got lucky that the cyber-doc caught the tracer
and was able to disable it, but he still lost a lot of time and money. Why,
cause he thought he could walk through seattle with a PAC over his shoulder.
Translation: He was stupid. Some of you seem to have very black and white
ideas about what is good and bad, or munchie or not, or thinking vs high
powered. Nothing personal, but open your minds and stop being so judgemental.

Sasquatch

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