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Mailing List Logs for ShadowRN

From: TopCat <topcat@******.net>
Subject: RE: Mages vs Shamans
Date: Mon, 13 May 1996 16:55:11 -0500
>> >((In our old group, the STARTING OUT MAGE, kicked the crap out of the
>> >relatively experienced cyber-chars... I would put one of our starting
>> >mages up against any starting cyber-char anytime.))

>> Your starting out samurai weren't the TT or the GBD.

>((That's right, they weren't. They were flesh and blood characters, with
>a personality and spirit, background and history... not some munchkined-up
>cyber-monster who is obviously from the stats-on-a-page school of
>powergaming.))

They were flesh and blood munchkinned-up mages who hid behind the thin veil
of "magic is always roleplaying and can't be munchkin". Admittedly, TT and
GBD are munchkinous. But they're built by the same rules that mages are
built by. I could write up a mammoth history for either one of those
characters and rolelpay him to the hilt. Then he'd be a roleplayed
munchkin. Just like the mage.

>((Yeah, and WHY does said monster have all this? Was he merely an
>experiment in powergaming or have you deluded yourself into thinking that
>guy will fit into any campaign, power or otherwise. Forgive me if I have
>a hard time believing any of your answers, but how in the hell did you
>get 30 dice? Or was that another muchkin trick?))

He'd fit just as well as any overpowered mage would. It wasn't a munchkin
trick that created any of them, it was standard rules. Just like the mage.
No side rules. He has a tactical computer, I think it was 13 sense
enhancements, and an orientation system. He also had firearms maxxed, with
all the toys (smartlink II, customized, reflex recorder, etc). Munchkin is
things like Astral Projection spells. What I did was by the rules. Just
like the mage.

>>>((How many millions did you spend on this joker? After two years of
>>>gaming, Garth has spent less than 100K on weapons and foci...))

>> He's got 4 locks (minimum) and has spent less than 100K on his weapons and
>> foci... hmmm.

>((Hello moron-boy... have you ever heard of ENCHANTING???))

Ok, so he never spent money getting the items to do the enchanting? He
never spent cash on better hermetic libraries? He never bought better
lifestyle? New car? Toys for the other runners?

>((Well, let's see here... (starting char mind you) force 6 x-barrier,
>exclusive, ex fetish, locked... effectively force 10. Combine that with
>say, heavy security armor, and I'm llokin' for ONES on the resistance
>test. Or perhaps I'll gel-pack the chummer, in which case I'll take no
>damamge whatsoever... and for those of you that don't believe I can get
>Gel-packed heavy security armor, I'll just get it from the same place
>that the assault cannon came from...))

My assault cannon comes from the rulebooks. Gelpack heavy security armor
doesn't. That defines munchkin. And you can sit behind your mega-barrier
all day. You can't do anything in there, it's exclusive. Boy in a bubble,
real effective character you've got there. Hell of a roleplayer too, that
force 10 boy in a bubble. I'm impressed with you already.

>> Experienced in karma, but not in combat. You need better samurai like I
>> need better mages (but no GM in his right mind will let me play a mage).

>((I'm sorry, but I need nothing... YOU need better mages and REALISTIC
>samurai...))

I can make any samurai realistic, even GBD. I'm a writer-wannabe, that's
what I do. The rules will let me make a samurai from hell as easily as they
will let me make a mage from hell should I choose to do so. We do need
better mages, better roleplayed mages. Ours don't even do that well. They
absolutely rot in combat too, but at least they can say they weren't
powergamed behind the veil of "magical roleplaying: where everything is fine
because it's magic". For that I applaud them.

-------------------------------------
"I was thinking of the immortal words
of Socrates, who said: I drank what?"
-- Real Genius
-------------------------------------
TopCat at the bottom...

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