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Mailing List Logs for ShadowRN

From: brett@***.orst.edu (Brett Barksdale)
Subject: Re: Gamemaster and Teams (was: Quickened ...)
Date: Mon, 13 May 96 15:30:44 PDT
> And from the GM point, how many have a couple of runs in the can just
>incase the PCs elect not to accept the Johnsons offer. Or are not prepared for a
>serious negoation session.

For the SR game I run, I always make sure I have, at least, three runs "in
the can" (so to speak). This is in addition to a bunch of unfinished
business (the PC's or the NPC's :-) that is always out there that
they like to work on instead of looking for work, sometimes.

It seems to me that with a genre like Shadowrun, only having "one
game in town" is a *terrible* way to go. Players have got to have
the ability (and to realize it) to say 'no' to a bad-sounding
run if they don't want it. And they need to know that it's not
a choice of 'do this nasty, fatal run' or 'don't play tonight'.
That would just suck...

- Brett

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