From: | Tom Pendergrast <pendergr@***.EDU> |
---|---|
Subject: | Re: games |
Date: | Mon, 13 May 1996 23:15:48 -0700 (PDT) |
> > thing I've noticed is that the standing opinion is that high-powered games
> > are just shoot-em-ups and low pwoered games are for the thinker.
((Not necessarily. Lately, my favorite 'runs (with my more powerful
char) have been the ones where I don't even fire my fraggin' gun... I'm
as much of a thinker as anyone else, and my chars don't start out
powerful... when they get powerful, their player is still thinking things
through, and not just throwing power at the problem...))
---Tom---
>
> The problem is the people stuck on high-power. I came up to school and
> found a campaign. Low and behold they were stacking magic and cyber
> reaction dice. Yeow! We had a PC who was a dragon, on was some sort of
> vampire that could run around in the sun and hordes of demons were
> chasing us around. Got really stupid after a while, because you had to
> be a supermunchin to survive. My character was supposed to be a
> 'sniper', so the GM gave him a -8 modifier with rifles or something. I
> was firing blind and hiting these 'demons' right between the eyes(the
> only way to kill them of course). As you can guess, that campaign didn't
> last very long.
>
> Nutcracker
>