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Mailing List Logs for ShadowRN

From: Robert Watkins <robertdw@*******.com.au>
Subject: Re: games
Date: Tue, 14 May 96 17:46:53 +1030
>I've been reading most of these wonderfully civil and useful posts. :) One
>thing I've noticed is that the standing opinion is that high-powered games
>are just shoot-em-ups and low pwoered games are for the thinker. It's
>unfortunate you are so limiting. I usually run high powered thinking games.

No, no, no... High powered games encourage combat, not thinking, 'because
the players ARE high powered. Go for the easiest solution, and all that.
And, IMHO, if you stack the opposition high to counter that, you're going
unrealistic, and you might as well have played the low-power game,
anyway. :)

It's all relative. If you play a game with no cyber, for example, you
have hard fights with gangers and low level guards. If you play a game
with some cyber, you have hard fights with corps. If you play a game with
10th level initiates and MBW4, then you need to take on hordes of cyber
zombies & dragons to make it challenging... why not just go for the low
level stuff?

The only true advantage high-level stuff has over low-level stuff is that
you can turn thousands of corp & gang types into pulp whenever you
want... and THAT is just shoot-em-ups.


--
Robert Watkins robertdw@*******.com.au
Real Programmers never work 9 to 5. If any real programmers
are around at 9 am, it's because they were up all night.

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