From: | Hairy Smurf <ab130f92@*******.adelphi.edu> |
---|---|
Subject: | Re: games |
Date: | Tue, 14 May 1996 10:14:54 -0400 (EDT) |
>On Mon, 13 May 1996, Hairy Smurf wrote:
>
>> I've been reading most of these wonderfully civil and useful posts. :) One
>> thing I've noticed is that the standing opinion is that high-powered games
>> are just shoot-em-ups and low pwoered games are for the thinker. It's
>
>The problem is the people stuck on high-power. I came up to school and
>found a campaign. Low and behold they were stacking magic and cyber
>reaction dice. Yeow! We had a PC who was a dragon, on was some sort of
>vampire that could run around in the sun and hordes of demons were
>chasing us around. Got really stupid after a while, because you had to
>be a supermunchin to survive. My character was supposed to be a
>'sniper', so the GM gave him a -8 modifier with rifles or something. I
>was firing blind and hiting these 'demons' right between the eyes(the
>only way to kill them of course). As you can guess, that campaign didn't
>last very long.
>
>Nutcracker
>
In my book that's Munchkin-powered, and worse it unrealistic to expect it to
last.
Sasquatch
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