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Mailing List Logs for ShadowRN

From: Tom Pendergrast <pendergr@***.EDU>
Subject: RE: Metamagic
Date: Tue, 14 May 1996 13:30:53 -0700 (PDT)
> All depends on the campaign, really, doesn't it? If you have The Dreaded
> Grade 10 Initiate clomping around, wiping out cities at the snap of a
> finger, a heavily cybered character seems a lot less worrying.

((Actually our G-10 mage was the more moderate character of the group...
sure, he's REALLY powerful, I mean, he was the most useful member of the
team in Harlequin's back... but he's alot less nasty than most of you
guys would expect... no massive death and destruction type things... and
there is still tons of stuff out there that he can't handle...))

> The
> magician's response when you try any of this? "Oh, my power focus blew
> up? I'll just enchant another one..." "Oh, I got some disease? I cast
> Cure Disease, duh..." "Oh, I got poisoned? I cast Antidote..."
> "Oh, there's a guy with a gun? I cast a bullet barrier..."

((Umm... no. Spells cost Karma. Said mage's spell list is good, but its
hardly exhaustive... he has only one of the spells listed above...))

> Gets boring. That's why most of my magical characters retire young,
> while the mercs and samurais stick around a *long* time: they have
> to *think*, rather than just thumb through their spell list for
> an answer.

((In my expereience, (little as it is) it has been the opposite... most
of our groups cyber chars retire earlier, and the magical types retire
last... although out current group is still going (yes, the one with THE
mage in it...) ))




---Tom---

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