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Mailing List Logs for ShadowRN

From: Marc A Renouf <jormung@*****.umich.edu>
Subject: Re: "Wimpy" Archtypes
Date: Wed, 15 May 1996 10:44:35 -0400 (EDT)
On Mon, 13 May 1996, Nilo Nolasco wrote:

> On Mon, 13 May 1996, Marc A Renouf wrote:
>
> > So it depends on the player and NOT the archtype.
>
> Another unique point about my campaign, I try NOT to use
> archetypes. I want each of my characters to be as unique as possible even
> if they're considered the run-of-the-mill street sam or shaman. The
> character can ONLY be as good as the player roleplaying it and in my view,
> have a significant advantage over those do not (roleplay as well, if at
> all :).

Exactly. Shadowrun is a skills based system, which allows and
almost infinite variation of character types. Even within broad
"classes" of characters there are subtle yet distinct variations between
characters. For example, I've played a rigger who was a speed-freak,
drove a tricked-out Westwind 2000 and worked as a high-speed courier.
I've also played a rigger who was a surveillance specialist, who used
ridiculous quantities of stealthy drones to scope out the opposition from
afar. Both are technically "riggers" but they are so totally different
that the only remaining similarity is the VCR.
Hence, the point is that the only thing holding you back in
character creation and subsequent game-play is the limits of your own
creativity. Run with it.

Marc

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