From: | "Dr. Bolthy von Schotz" <bolthy@**.com> |
---|---|
Subject: | Re: Gamemaster and Teams (was: Quickened ...) |
Date: | Wed, 15 May 1996 13:47:45 -0500 (CDT) |
> At 22:27 Uhr 14.05.96, TopCat wrote:
> >Wasn't in _Heat_ where DeNiro said that you should always be able to pick up
> >and leave wherever you are within 5 minutes? That is how I view
> >shadowrunners. You have to be able to do that or you _will_ end up
> >dead/imprisoned/worse.
>
> If that's how you see 'shadowrunners' (I suppose you mean ALL of them, by
> your statement) why do you bother with a 'history' for this character, and
> motivations, and... all that what we call 'background'?
>
> To me it sounds as if you'd be unable to play different characters while
> you follow this iron-cast principle. Never thought about a Sam as Charrette
> described Ghost, with strong bindings to his communities? Never thought
> of playing a Ganger who is _still_ with his gang, even while 'running?
>
> I know it's an oversimplification to call all warriors/samurai the same, but
> with your last statement you give oil to the flames... And you reminded me
> of some of the 'Born-Warriors' I used to game with...
> *grab asbestos suit*
I think the simplest answer is that: How did your character get to the
point where hehas to be on the run all the time... I know that with
characters like the ones in our group, we've gotten pretty lazy. Had
some juicy runs, kept a low profile, and are just generally pretty secure
in where we are... I have the feeling that that can change pretty quickly
when Big Bad Corporate Wolf decides to blow our doors in. =P
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http://weber.u.washington.edu/~bolthy
"Remember: Heaven is Blue. Tomorrow, the world."
-Head of the Blue Meanies