From: | wilsonpj@******.STCLOUD.MSUS.EDU (Peter) |
---|---|
Subject: | Re: rates of fire - stray shots |
Date: | Wed, 15 May 1996 14:18:09 -0600 |
>@ <snip>[snip](snip)
>@ > @ So the 'wasted shots' have no chance of hitting (bystanders preferably
>@ > @ innocent >) whatsoever?
>@ > GM's disgression my dear lad, GM's disgression ;). Otherwise make
>@ > a random roll if it is above a certain T# (depending on people
>@ > around) someone might get hit.
>@
>@ Stray Shots (optional) page 93 ?????????
>
> Heck seeing as the only characters who have fired guns in
>literally the entire campaign are the Street Sams with Smart guns, I
>don't think we've even bothered to look at the stray bullets option.
>
>
Are you trying to tell us that they _never_ miss? Granted a propperly
tweaked smatrgun rig controling a gun on full auto can walk the fire around
your team-mates to hit the "bad guys," but what about when you miss the
"bad guys?" Isn't there a possibility that the extra bullets that were
supposed to miss your friends were off the mark as well and therefore
hitting unanticipated targets?
The smartlink is a admerable piece of technology, but it is not perfect.
Piatro