From: | Tom Pendergrast <pendergr@***.EDU> |
---|---|
Subject: | Re: Quickened spells and Horrors. |
Date: | Wed, 15 May 1996 13:58:36 -0700 (PDT) |
> All the mages that I have seen research their own spells after the
> start... all the deckers I have seen write their own programs after the
> start... I cant say I've seen a Sammie make their own cannon though...
> ---Tom---
> ----------End of Original Message----------
> Why not? Mages have magical theory. Deckers have some kind of
> computer skill (I don't know what VR2 uses). Sammies have
> build/repair firearms.
> Patrick
There are no hard and fast rules for it. SURE, the skill for it is out
there, but how do you handle it? Then theres getting the parts, getting
a real cannon to make sure that the one you are making is compatible with
others... (or you'd have to make your own ammo too!)... there is a lot of
question involved... but I can see it as something that can work...
(Hmmm... perhaps FASA would come out with rules for making your own
cybertoys and guns? I wouldn't count on it though...)
---Tom---