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Mailing List Logs for ShadowRN

From: wilsonpj@******.STCLOUD.MSUS.EDU (Peter)
Subject: Re: Quickened spells and Horrors.
Date: Thu, 16 May 1996 00:52:22 -0600
Tom wrote: [Re: new gun design]

>
>There are no hard and fast rules for it. SURE, the skill for it is out
>there, but how do you handle it? Then theres getting the parts, getting
>a real cannon to make sure that the one you are making is compatible with
>others... (or you'd have to make your own ammo too!)... there is a lot of
>question involved... but I can see it as something that can work...
>(Hmmm... perhaps FASA would come out with rules for making your own
>cybertoys and guns? I wouldn't count on it though...)
>


Sure, let them try. Let them figure out the ammounts of matterials needed
for multiple production runs (after all, you have to test each variable
seperately (propellant, material/materials, shape and thats just for ammo)
I would say estimate the cost of making the product and multiply it by 200
to 300. Now, they need to spend the time actually designing, building,
testing and redesigning. For some projects this work can be split up and
done between runs, but others have to be monitored diligently. (I can't go
on a run now, I just started the decay rate tests on the nitro-triggers!!)

So after spending millions on reasearch, spent a year (on and off) working
on it, they roll their B/R skill. "Well no luck so far. Your new thermite
still burns at the same speed and temp as the standard stuff. Oh by the
way, an ex-merc friend of yours calls to tell you about Ares' Thermite II.
Spread it on like butter, then spray it with the activator solution so feat
it up. And it goes great with fresh baked bread."


(this doesn't stop my players, they see it as a chalange)

Piatro

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