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Mailing List Logs for ShadowRN

From: melchar@****.darkside.com (Melchar)
Subject: Re: Gamemaster and Teams (was: Quickened ...)
Date: Wed, 15 May 96 17:12:56 PDT
> For the SR game I run, I always make sure I have, at least, three runs "in
> the can" (so to speak). This is in addition to a bunch of unfinished
> business (the PC's or the NPC's :-) that is always out there that
> they like to work on instead of looking for work, sometimes.
>
> It seems to me that with a genre like Shadowrun, only having "one
> game in town" is a *terrible* way to go. Players have got to have
> the ability (and to realize it) to say 'no' to a bad-sounding
> run if they don't want it. And they need to know that it's not
> a choice of 'do this nasty, fatal run' or 'don't play tonight'.
> That would just suck...

Agreed, agreed. I learned several decades ago that gamers won't jump
the way the ref wants 'em on command. :) Being a frustrated skald at
heart, I coped then with a starting off-the-cuff adventure that hooked
them in and eventually ran for a few months. Since then I've always had
at _least_ half a dozen options for the players to check out in all the
games I ref. It adds verasimilitude to the world the PCs live in to have
options before them -- and when they hear (occasionally) about someone
else undertaking a 'run that they refused and either did well/or tanked
-- it adds more layers of realism. In my book, realism is good.

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.