From: | Peter David Boddy <pdboddy@****.carleton.ca> |
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Subject: | Re: Called shots |
Date: | Thu, 16 May 96 19:16:32 EDT |
Gamemasters and > the Situations that Plague Them (TM)... :-) > > How the
heck do people deal with called shots out there? It > seems like a real
can of worms to open up. I mean, if > someone wants to go for key parts of
a vehicle (weapons, > windshield etc.), I can see that without a problem.
But > the thought of doing a "called shot" on someone's unarmored > head
just to get around their body armor pretty much > unbalances the entire
concept of personal armor in this > game, doesn't it? > > How do y'all
deal with it? > > - Brett
Brett Barksdale writes:
>
> How the heck do people deal with called shots out there? It
> seems like a real can of worms to open up. I mean, if
> someone wants to go for key parts of a vehicle (weapons,
> windshield etc.), I can see that without a problem. But
> the thought of doing a "called shot" on someone's unarmored
> head just to get around their body armor pretty much
> unbalances the entire concept of personal armor in this
> game, doesn't it?
If the target is a nobody, or relatively unimportant, I let the player
make the shot. I just require that they aim for one action before making
the shot (they still get the +4 modifier, which can go down if they aim
for a longer period of time). Aiming while in direct combat is difficult
at best, as a target won't stay still if someone is aiming a gun at them.
If the target is important ( a major corp person, the President, etc.), it
will have counter-snipers gaurding it, or magical protection, or both, or
just may never present itself to easy sniping.
Pete
Pete aka Spitfire
Test your might...
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Peter David Boddy
Carleton University
Email address: pdboddy@****.carleton.ca
Email address: bx955@*******.carleton.ca
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