From: | cobaltblue@********.net |
---|---|
Subject: | Re: rates of fire - stray shots |
Date: | Thu, 16 May 96 22:13:12 PDT |
(snippety-snip)
>> Heck seeing as the only characters who have fired guns in
>>literally the entire campaign are the Street Sams with Smart guns, I
>>don't think we've even bothered to look at the stray bullets option.
>>
>>
>
>Are you trying to tell us that they _never_ miss? Granted a propperly
>tweaked smatrgun rig controling a gun on full auto can walk the fire around
>your team-mates to hit the "bad guys," but what about when you miss the
>"bad guys?" Isn't there a possibility that the extra bullets that were
>supposed to miss your friends were off the mark as well and therefore
>hitting unanticipated targets?
>
>The smartlink is a admerable piece of technology, but it is not perfect.
>
>Piatro
>
>
Actually, that is what he's saying. Under the stary shots optional rule, pg. 93 SRII,
"smartguns never produce stray rounds." No stray rounds, no innocent
casualties.