From: | TopCat <topcat@******.net> |
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Subject: | Re: Killing in Shadowrun... |
Date: | Sat, 18 May 1996 13:32:23 -0500 |
>avoid killing.
>And it has much backing, since once you have established a reputaion as
>a runner who's NOT killing any SecGrunt on sight, the opposition tends
>to use non-lethal reaction, too. Especially if you are known to react to
>lethal threats with unleashed, destructive, all-consuming, and of course,
>lethal power.
Any SecGrunt who doesn't do whatever it takes to take down a terrorist (who
is attacking the corp) with every resource he has should be fired
immediately, if not shot for aiding the terrorist. SecGuards could care
less if it's a fluffy terrorist with stunballs and overstim, to them the
guy's a terrorist. And who's to say that fluffy guy doesn't have a manabolt
waiting for the first guard to underestimate him?
As far as the shadows go, you'll get a rep for always leaving behind
witnesses. Sure, you didn't kill them, which is nice to those morally
conscious Mr. Johnsons out there who don't mind their operatives being
identified. Which team do you go with as a Johnson? The nice guys who
don't kill anyone, but leave witnesses or the tough guys who put all targets
down? Both will get the job done. Both'll probably get the same pay.
Witnesses or no witnesses, that is the question.
Don't think for a minute that a corp that knows what you look like isn't
going to send a hit-team with real bullets and real attitudes after you in a
hurry. That'd be silly.
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"I was thinking of the immortal words
of Socrates, who said: I drank what?"
-- Real Genius
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TopCat at the bottom...