From: | TopCat <topcat@******.net> |
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Subject: | Re: Killing in Shadowrun... |
Date: | Tue, 21 May 1996 01:03:18 -0500 |
>> That's the first problem: Corps are no persons. Maybe people IN a corp
>> have nasty feelings toward a Runnerteam,
>The time you are really in trouble is if you annoy a specific person.
>If your run cost the sec manager a promotion or kills the VP's
>daughter (some stray attack blew up the nursery for instnace) you can
>be in big time trouble, though the person using corp assets for
>personal vendettas is really in drek if his/her boss finds out.
But if that person can set it up as a corporate operation and not a personal
vendetta, then all's well. Which is what will happen more often than not.
>>>I'd hire them, set
>>>them up, and kill them.
>Effective but the chance of a backfire if anyone knows you did it is
>dangerous.
Depends on who exactly did it and who exactly knows. Chance of backfire
becomes zero after a bit of careful planning, and corps will plan carefully.
>>>Ruling through fear is much easier than ruling through trust and far less
>>>likely to hurt you in the end.
>Assuming you get away with it, if the result is a backfire it could
>get very costly. As long as you have the upper hand its fine. Trust
>has the problem that you could well lose something all the time but
>as long as you are carefull (ie never forget the intelligence
>department) it is less likely to go disasterously wrong though it
>will probably cause more minor problems more regularly.
How can you lose trust if you reward your own shadowrunners well and
eliminate the opposition's runners? I know that I'd want to work for a corp
that did that. I would not want to work for one that would let a team hit
them, then pay them to hit someone else. The chance is way too great that
they're still working for their previous corp and would screw you over.
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"I was thinking of the immortal words
of Socrates, who said: I drank what?"
-- Real Genius
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TopCat at the bottom...