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Mailing List Logs for ShadowRN

From: TopCat <topcat@******.net>
Subject: Re: Corp Revenge
Date: Thu, 23 May 1996 01:28:16 -0500
>Actually... Go read "Corporate Shadowfiles". The Big Eight DO go out and
>stop people destroying each others assets. Under intercorporate law, if
>one corp willfully or accidently destroys the assets of another corp,
>they must pay the value as assessed by the victimised corp in
>compensation. That's the whole point of using shadowrunners... to not be
>able to be tracked back. Oh, and the CC has much looser laws regarding
>proof. They can and do order such compensation on SUSPICION.

I'm veyr sur ethat the Big 8 stop each other from destroying assets in a
blatant manner using corporate assets. But if shadowrunners do it then
there's no big deal and no blame to pin on anyone. Which is why it is done
in 2057.

>Fine, that makes sense... but having a team that only works for one or
>two corps is a trail. A smart corp wouldn't do that, because they get a
>trail that leads back to them.

Only if the runners get caught often, which may happen, but if they even get
caught once, the corp would drop them from the shadow-payroll.

>> In SR, the corps created the shadow
>>market, they run it. If they stopped hiring shadowrunners, then the
>>runners'd have to go out and get real jobs. If you're a runner and someone
>>approaches you about a run, but it's on a corp that has a rep for killing
>>runners that get on their grounds, sometimes following them off-grounds to
>>do the job, would you take standard pay?

>No... BUT!!! You haven't been talking about trying to stop runners
>getting on... you've been talking about hunting down runners who get on,
>and then get out.

And hunting down a runner team will lead inevitably to higher prices for
runs against you. I've talked much about both actually and how one will
lead to the other. I'm not talking short term immediate in-your-hand
results. I'm talking about long-term, which is what corps play in.

>Ask yourself this: if a significant number of corps had a policy of
>hunting down people who have penetrated their sites, would YOU want to
>run the shadows? After all, you can't just try to avoid those corps...
>Even if you did, you don't know who owns every small institution you go
>against. No, if such a policy did occur, there would pretty soon be no
>shadows to speak of.

Hell no, I wouldn't want to run the shadows. Nobody in their right mind
becomes a shadowrunner. It takes a special sort of person to become a
criminal living on the fringes of society and taking corporate scraps for
dirty work. Shadowrunning is an extremely dangerous job and no-one would
take it if they didn't (feel like they) have to.

>So the corp doesn't put it's security measures online... If they've got
>the kind of money to go hunting down runners, they've got the money to
>build an off-line security system. And no decker or rigger is going to
>take that out without penetrating to the security center.

All security systems for megacorps are offline in our campaigns. Which is
why the decker/rigger has to come along in order for security to be broken.
Which is why security will rarely, if ever, be broken. There's also astral
overwatch throughout the corp and you know that they'll be watching you as
soon as the cameras pick you up. Getting the little things like aura
readings and waiting for anyone to turn on a spell lock or send a spirit astral.

I guess one of my major points throughout this thread is that it should be
impossible for runners to get in and out of a corporate facility without
being noticed in some way and countered when noticed. Afterward, should
they get out alive, they'll have to deal with whatever of them was noticed.
Which could be a group of five, two humans, one elf, one ork, and a dwarf,
dressed all in black with masks and gloves and subvocal microphones because
they were never heard saying anything to each other. It could also be that
one wasn't wearing a mask or that another had blonde hair or that the voices
of one or more were picked up on microphone. It could go all the way to a
bunch of clueless runners in street clothes, showing off their day-glo hair
and flourescent tattoos. If every possible thing isn't done to protect your
identity, you risk being found. A lot of players don't do this (at least in
my experience), and they should pay accordingly.

As to whether or not to kill secguards because it's worth it: to me,
they're another link, I'd kill them. They may not be much of a link, but
they might be a pretty solid one (a secmage for instance could have read my
aura). To others, they'd rather leave the guy alive because it'd weigh on
their conscience. The secguards will be shooting to kill unless
specifically ordered not to and that weighs on my decision as to whether or
not to kill them. Now, if you do leave them alive, they'll have to face all
sorts of things that might make them wish they were dead. Including less
pay, demotion, maybe imprisonment. They let the runners get away and
they'll always be branded with that failure. Enough failures and you end up
in a dumpster somewhere, the unfortunate victim of a mugging when you went
into the wrong part of town. Or maybe you take off and become a runner
before this happens and pray that they don't find you.

Lots of little threads will be weaved from the fine line of a single
shadowrun. Take each out and work it as you wish. I know how I'll wish.

-------------------------------------
"I was thinking of the immortal words
of Socrates, who said: I drank what?"
-- Real Genius
-------------------------------------
TopCat at the bottom...

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