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Mailing List Logs for ShadowRN

From: mbroadwa@*******.glenayre.com (Mike Broadwater)
Subject: Re: PuWa's guide part 3
Date: Thu, 23 May 1996 16:10:39 -0500
>I wasn't knocking the skills, just pointing out that while they
>CAN be of a LOT of use (my characters had to raft down a river
>in Alaska to avoid movement sensors once) in a particular
>siutuation, they are also next to useless when coming to your
>standard city encounter...

Give 'em away for free, doesn't affect me. I was just saying that perhaps
you and your players should take a second look at the skills 'cause they're
not as useless as you think.

Following is my opinion on 'good' shadowrunners.

A good shadowrunner should be prepared for the situations that present
themselves. If you know that your target is on the 35 floor of a 40 story
building, it might be a good idea to bring along a parachute for base
jumping (which are smaller than full rigs) Yes, it can be encumbering, but
it could save your life. If you happen to need to go to northern Canada in
December, a pair of ski's might not hurt anyone. If anyone sees
Mission:Impossible, there's a scene that is _my_ opinion of a good run. I
won't ruin it for anyone who hasn't seen it, but it involves getting some
info off of a computer thats not connected to anything but its self, and it
happens to be in a very high security area.

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.