From: | "Dr. Bolthy von Schotz" <bolthy@**.com> |
---|---|
Subject: | Re: PuWa's guide part 3 (and 3 & 1/2) |
Date: | Fri, 24 May 1996 13:45:55 -0500 (CDT) |
> On 24 May 96, Mike Broadwater wrote:
>
> > I didn't say take a second look at what you wrote, I said take
> > a second look at the skills. As in "perhaps you should examine
> > their potentials again, rather than assuming that they are
> > useless". I'm being nice right now, so before responding, ask
> > yourself "Did I, perhaps, misunderstand him. And was the
> > sarcasm, perhaps, uncalled for?"
>
> I sincerely hope. :) However, just to close the subject, what I
> meant by the fact that they were "useless" is NOT that they were
> "useless", and that could account for misunderstanding ME :),
> but that they were of some use in very special occasions. Skis
> need snow, rafting and scuba need water, base jumping needs tall
> (REALLY tall) buidings, and so on. While they CAN make a one-off
> game fun (a-la James Bond, as you all pointed out rightly), they
> should not be regarded as a way to turn a cyberpunk game into a
> rad craziness... Or, better, if you like rad craziness, that's
> OK with me, but don't blame me if you players then all want 10
> points of each coz "they only cost a karma per 2 points" and
> "we cannot live without them" :)
>
It does sound like a way to make runs more challenging... for yourself,
that is... Y'know.. you've gotten hardened, so you start taken runs that
will allow you to be straight ass silly. Tall building run? You're
bringin' a parachute, baby. You don't care how many sec guards you have
to take out. You're making your way up to the roof after the end of the
run and jumpin' off.
Speaking of useless skills... how about Art skills? I've Got Poetry,
Musical Instrument, and Photography for my character. =) (With
Conc/Spec in Haiku, Accoustic Drums, and Polaroids respectively).
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http://weber.u.washington.edu/~bolthy
"Remember: Heaven is Blue. Tomorrow, the world."
-Head of the Blue Meanies