From: | Ken <kwhorner@*******.edu> |
---|---|
Subject: | Re: [SR] My favorite spells |
Date: | Sun, 26 May 1996 19:04:18 -0700 (PDT) |
> mbroadwa@*******.glenayre.com (Mike Broadwater) wrote:
> >Ubi asked:
>
> >> One of my players is considering carrying a small bag of caltrops, razor
> >> blades, and broken glass and dumping the contents into a Poltergeist spell
> >> he casts. Do you think this would give a bonus to the damage?
>
> >How about using throwing knife damage (that's pretty close to what's being
> >used) with as many successes to hit as were made on the magic test. Use
> >those to stage up the damage. Of course, this may make it a little to
> >powerful, but it'll still be pretty harmless to anyone in any kind of
> >hardened armor, but could kill someone in just clothes.
>
> Great idea! I'll try it on my group and see what happens.
>
> Another question:
> Has anyone tried to recreate some of the 1st edition spells which were
> removed from the 2nd edition? I'm looking at creating a "Turn Guns To Goo"
> spell for an NPC magic group.
>
We always had a problem with that spell. In one of the Secrets of Power
books, it appears to be perminant, but in the rules it was sustained. So
if you put the goo into 2 jars, would they reform as halves, or not
reform. Nasty way to kill someone with a manipulation(the turn person to
goo spell that is).
Nutcracker