From: | "Gurth" <gurth@******.nl> |
---|---|
Subject: | Re: Shadowrun society and culture |
Date: | Mon, 27 May 1996 12:12:15 +0100 |
> >No combination of legislation and enforcement in existence can beat an
> >elastic demand curve.
>
> So the best way to combat such a thing would be to employ a heavy
> supply-side drug education program, like the "Just say 'No'" one?
And allow some sorts of drugs to be sold. No matter what foreign
politicians may say, the hard-drug use in this country is lower than in
most others.
> In an attempt to get back on ShadowRun, does anyone have game stats for
> various drugs? I've got a player with an Ares Squirt [tm] looking for new
> and inventive DMS cocktails... *grin*
Check out Wordman's drugs file, you should find it somewhere at
ftp://nspace.cts.com/pub/Role-Playing/Shadowrun, as well as in Running
Gear that's available from my WWW page.
And in another post:
> Has anyone tried to recreate some of the 1st edition spells which were
> removed from the 2nd edition? I'm looking at creating a "Turn Guns To Goo"
> spell for an NPC magic group.
Again, see my page; Tech Specs this time.
--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
I only wanted something else to do but hang around...
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Character Mortuary: http://huizen.dds.nl/~mortuary/mortuary.html <-
-----BEGIN GEEK CODE BLOCK-----
Version 3.1:
GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+ PE
Y PGP- t(+) 5+ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
------END GEEK CODE BLOCK------