From: | Stephen Delear <shadow@***.com> |
---|---|
Subject: | Re: [SR2] Re: Breaking from Prison |
Date: | Wed, 29 May 1996 00:20:13 -0500 (CDT) |
> At 08:29 PM 5/27/96 -0500, Faux Pas wrote:
> >At 05:10 PM 5/27/96 -0700, you wrote:
>
> >>> But you still have to cover the doors...
> >
> >Okay, totally underground prison with one corridor leading out and then up.
> >Two doors in the hallway. Both doors have FAB in them, Guard Mage
> >constantly assensing the space between, ensuring an astral guest doesn't
> try to
> >sneak out when one of the doors opens. Set the hallway up so that both doors
> >cannot open at the same time.
>
> The FAB is nice, but it's expensive and don't the FAB, when activated, only
> last a couple minutes? I'd think a high force ward would be cheaper and last
> longer.
>
> >>Weren't they talking about an astrally active bacteria that could be put
> >>in the air to prevent astral movement in NAGTRL?
> >
> >CorpSec book. Just got it today. My runners are *so* screwed.
>
> Anyone got any ideas on how to defeat/bypass it?
They say it burns real nice a manifest fire elemental should have no
trouble taking it out or if you don't want to risk torching the building
you could have an earth elemental rip a hole in the wall (or you could
just make a really nice kill bacteria area spell and ground it through a
manifest spirit).
Stephen
>
> --
> "I remember my first sexual encounter because I kept the recipe."
> - Jeff Dahmer
>
>