From: | "D.Jaeck" <dit@******.wpe.com> |
---|---|
Subject: | Re: Aerodynamic grenades |
Date: | Wed, 29 May 1996 07:22:12 +0400 |
> non-aerodynamic grenades. AD-grenades have the disadvantage of greater
> scatter than NAD ones, so the Holy Game Balance(tm) should still be more
> or less level...
Granted, but I was more concerned with the fictional manufacturing
complications as opposed to game balance. Obviously, in the real
world, the ultimate effectiveness of an item is rarely, if ever related to it's price.
But I suppose Shadowrun isn't exactly set in the real world.
> The better aerodynamics wouldn't be hard to achieve -- just stuff a
> frisbee full of explosives and fragments, add a detonator, and there you
> have your AD grenade.
I guess that's one way to look at it. Probably not if you want to
live a long time, though. Regardless, I see your point.
Gunnar Jaeck
dit@******.wpe.com
"The man who has nothing to boast of but his illustrious ancestry, is
like the potato - the best part underground."
-Thomas Overbury