From: | "Dr. Bolthy von Schotz" <bolthy@**.com> |
---|---|
Subject: | Re: Smuggling weapons |
Date: | Fri, 31 May 1996 06:58:41 -0500 (CDT) |
> >(the smartgun link in particular) among
> >the circuitry.
> So, how high is your firearms b/r and where is the range so you can realign
> that extremely sensitive sight? Thats gonna be a problem, but at least
> you'll still have the gun.
>
Not very. I have a skill of 1 in it... plus I think my Task Pool
applies... so, five dice. Plus I think you guys are posing things he
wouldn't think of off the bat... *whew*
> >3. The person running the adventure switches off with me. He runs a
> >physical adept with a high rating weapon focus. I know he's going to
> >insist that his well camoflaged weapon focus (it looks like a walking
> >stick) could get past their sensors (ha!). If he does that, I'm going to
> >insist that if his character could so brazenly get past with a weapon
> >focus, I could manage a disassembled squirtgun.
>
> If your gm lets his character through with a high level weapon focus, then
> he's cheating for his character, and, IMO, not a good gm (hey, I was there
> once to, and looking back, I'd say I wasn't a good gm at the time). The
> security is tight, and they are going to astrally scan everyone. If you're
> magical, they will tag you. If you have anything more powerful than a
> fetish, they'll take it. Period. Thats what they do. I also wouldn't be
> surprised if they search your bags.
>
Yeah... he gets on my nerves a bit on occasion... Right before he'd
completed the steps to get his rating 10 weapon focus, he'd decided that
a couple of the firearms were absurdly powerful and asked our street
sammies to cash them in... also made one of them cash in the mil spec
heavy armor he had in storage... It didn't bother me too much because it
didn't affect me, and he'd made a habit of curbing his character's power
in the past... this kinda threw me off...
> I know the adventure that your talking about. The most you should make it
> in with you is a side arm.
>
Okay.
> Oh, the problem with just taking a gun apart is that it still looks like gun
> parts.
>
Yeah... I'm counting on catching him off guard with this one. RL I
wouldn't stand a chance. GM's human error might be on my side, though. =)
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