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From: Peter Leitch <pleitch_hpcs@*******.com.au>
Subject: Re: Karma Pool, Rerolling Failures.
Date: Sun, 01 Sep 1996 23:49:05 +1000
At 09:29 28/08/96 +1000, Joker wrote:
>On Tue, 27 Aug 1996, Peter Leitch wrote:
>
>>
>> I don't believe my eyes! How can your characters exist, but for re-rolls?
>> Especially
>> the damage resistance tests. It's the most important stat your PC can have,
>> almost.
>> I've been in a run (Chicago...don't ask) where the entire team (team karma
>> pool of 30)
>> consisted of *very* experienced characters (minimum personal karma pool
of 14,
>> maximum 30 and most were at the high end) used practically all their
re-rolls in
>> two (count 'em) 2 encounters. And these are characters with skills of 10
>> and 12
>> for their weapons and major skills! We walked out of the run with a team
>> karma pool
>> of 18, after burning the rest just to survive.
>> PML
>>
>> Peter Leitch
>
>That would have been a Cool campain I must say. :)


Joker, that wasn't a campaign, that was a two-night run. Mostly the
rest of the campaign is not as deadly, but there are occassions. If you
and I ever meet, remind me to tell you about the Blake Island run.

PML

***************************************
Peter Leitch
<pleitch_hpcs@*******.com.au>
Canberra, Australia

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