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From: "Gurth" <gurth@******.nl>
Subject: Re: Fat-bac
Date: Tue, 3 Sep 1996 12:57:24 +0100
Steven A. Tinner said on 21:50/ 2 Sep 96...

> How are you all handling Fat Bacteria?
> Our teams are using the rules in Corp. Sec. Sourcebook as is, no problems.
> However, they have also come up with some interesting ideas.
> We have a physad with astral perception that wants to carry a rod full of
> fat-bac.
> Once an astral victim is subdued, say in a fat-bac containment net - he uses
> it to beat the wizard senseless - kind of like a no karma astral weapon/mage
> blade.

Sounds okay to me, but see below for thoughts.

> I have been allowing this to do damage as a club.
> As far as I can tell, the two astral forms cannot avoid each other, and so
> are forced to collide, I reason that this would at least do some stun damage.
> Now here's the next one - how about an fat-bac whip? No, not a monowhip,
> that I won't allow, but a tapered plastic tube flooded with fat-bac?
> I'm not sure about this one, again, since it can't really "cut" an astral
> body, I guess it would just be a slightly less effective astral club, that
> could also double as a material world whip.

This gets in the same fuzzy areas as the FAB-netgun does. If an
astral-only and physical body (whether from a person or from FAB) were to
occupy the same space, the physical one "wins" and pushes the astral one
away, right? The FAB whip would therefore push the magician out of the
way whether he wants it or not. The same would go for the club, IMHO: hit
the astral mage with the FAB-filled club, and all you do is push his
astral body a bit to the side. Although you could rule it does damage
because the magician isn't prepared for this onslaught. Still, that it'd
mean an astrally-projecting magician would also take damage if he gets
into the path of someone walking the other way in a street.

But so far so good. The real trouble starts if the body can't get out of
the way, like if the astral form of the magician is with his back against
a tree when the physad with the FAB club comes along. I think I'd rule the
club/whip will just do damage in such a case, without special effects like
cutting the magician in half, to avoid any unnecessary problems and
lengthy discussions with the players to why it will or will not do certain
things...

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Illusion of the equal rights.
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-

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