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Mailing List Logs for ShadowRN

From: bluewizard@*****.com (Steven A. Tinner)
Subject: Re: Fat-bac
Date: Tue, 3 Sep 1996 11:35:32 -0500 (EST)
>This gets in the same fuzzy areas as the FAB-netgun does. If an
>astral-only and physical body (whether from a person or from FAB) were to
>occupy the same space, the physical one "wins" and pushes the astral one
>away, right? The FAB whip would therefore push the magician out of the
>way whether he wants it or not. The same would go for the club, IMHO: hit
>the astral mage with the FAB-filled club, and all you do is push his
>astral body a bit to the side. Although you could rule it does damage
>because the magician isn't prepared for this onslaught. Still, that it'd
>mean an astrally-projecting magician would also take damage if he gets
>into the path of someone walking the other way in a street.

I don't allow any damage, if the astral form can move.

>But so far so good. The real trouble starts if the body can't get out of
>the way, like if the astral form of the magician is with his back against
>a tree when the physad with the FAB club comes along. I think I'd rule the
>club/whip will just do damage in such a case, without special effects like
>cutting the magician in half, to avoid any unnecessary problems and
>lengthy discussions with the players to why it will or will not do certain
>things...

There's no way I'm allowing them to actually alter the astral form. No cuts,
so severing of limbs. And definately no bullet holes. Just a little stun damage.

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