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Mailing List Logs for ShadowRN

From: Robert Blackberg III <blackbrc@***.fiserv.com>
Subject: Re: Moving in combat
Date: Wed, 4 Sep 1996 14:53:22 -0400
David Buehrer wrote:

>I don't know about splitting up movement over the phases.
>Kind of takes away on of the advantages for a high
>initiative.

I see what you mean, but what about the real-life time element
involved (granted, this whole discussion revolves around a game, but
I'm just trying to avoid abuse of the system where I can). The
entire combat round is described as being 3 seconds or so. If your
street sam gets 3 action phases during the round, they are roughly 1
second each. Even under my rule, 1 second is a very short time to
run a distance of maybe 12 meters or more.

>I like the pain modifying movement idea. Maybe it would be
>more realistic if you applied the modifier to the quickness
>multiplier.

You mean a (*2) instead of a (*3)?

(snip)
>their target while running more power to them. Oh yeah,
>and if a PC runs into a room make them spend an action to
>look around for their targets.

I like that thought. A lot. <grin>

>- -David

Robert

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