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Mailing List Logs for ShadowRN

From: Joker <s1057948@*******.gu.edu.au>
Subject: Re: Moving in combat
Date: Thu, 5 Sep 1996 11:14:34 +1000 (EST)
On Wed, 4 Sep 1996, Robert Blackberg III wrote:

> The subject line says it all. I'm thinking of instituting a new rule
> for movement in combat. The existing rule says you can walk a number
> of meters equal to your quickness, and run a number of meters equal to
> your quickness multiplied by a movement modifier based on your race.
> You move this distance during your action phase, and, the way I read
> it, this movement takes place almost instantaneously.
>
> I had a player use the existing rules to run into a room from outside
> and attack one of the men in the room with shock gloves. The
> character was wounded, there was a running gun battle going on, and
> one of my fine NPC's ended up on the floor, shocked into
> unconscousness.
>
> As I see it, the rules do not say how long it takes to move the
> maximum distance, or when your actions takes place during an action
> phase when you're moving (before moving, while moving, after moving).
> (The character above attacked after moving, of course.) I think the
> following house rules rectify that, but I would like some input.
>
> I haven't changed the maximum distance a character can move, but now
> it takes 10 action phases to move the full distance. If the
> character only wants to move roughly half the distance, it takes 5
> phases, etc. Also, characters now have to take any actions just as
> they begin to move (thus getting the movement modifier to their
> action, but not getting a better range, position, etc.). Thirdly,
> the characters now have to take any wound modifiers into account by
> subtracting the modifier from the characters quickness score (with a
> minimum of 1). With these three modifications, it should be much
> harder to move during combat without taking risks.
>
> Thanks,
> Robert
>

Exellent Ideas. (Hoping his PLayers are taking notes so they can help
explain all these.) A great Idea except I would also allow shooting at
the end of their movement as well.


===================================================================
If you ever drop your keys into a river of molten lava, let'em go,
because, man, they're gone.
===================================================================
The Joker,
Craig Chatfield. Email : s1057948@*****.student.gu.au

===================================================================
I can picture in my mind a world without war, a world without hate.
And I can picture us attacking that world, because they'd never
expect it.

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