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From: Faux Pas <fauxpas@******.net>
Subject: Re: Re[SR2]: Fat-bac
Date: Thu, 5 Sep 1996 02:21:03 -0500
> Sure. But this is not just a case of a net cutting into a mage....it is
> the interaction of 2 auras which, if it were to cause damage, would
> damage BOTH of the auras involved and the rules specifically state that
> an astrally projecting mage cannot in any way affect the physical plane.

Oddly enough, I cannot find this rule that we've been throwing around for
this arguement. The nearest thing I can find is on page 149 of the SR2 rule
book. In the section "Spells and Astral Space", the text reads: "This
[grounding a spell through an aura] is because of the previously stated rule
that things in astral space cannot directly affect non-magical things in the
real world, unless there is a bridge." The bridge is created by the mage
synchronizing auras when casting spells and will only work if the mage is
physically present in physical space.

Could someone point out where in the rules it specifically says "an astrally
projecting mage cannot -in any way- affect [objects on] the physical plane."
Because unless I've missed something in my re-reads of the section, the
rules don't say that.

>>I think that GMs will just have to make a house rule to
>>handle some of the discrepancies. I'm leaning toward,
>>"Astral beings pass through anything that exists purely on
>>the physical and cannot interact with the physical." and
>>Fat Bacteria doesn't exist.
>
>That's exactly why I hate FAT; it breaks all the rules. :-(

Then what happens when a line of people on the physical plane stand shoulder
to shoulder and run at where an astral mage is? Does the astral mage pass
through this human wall? Get pushed aside? If the mage can pass through
the human wall, then why can't he pass through other objects that are
"alive" (the planet, other people, and yes, a FAB-net). If he is pushed
aside, then the FAB-net could entrap an astral body.

According to the SR2 rule book, the Earth is a living thing in magical
terms, and thus corporeal in astral space. It is not possible to pass
through things that are alive, no matter at what level, in astral space.
[page 145] And FAB is alive. So the mage would be pushed aside.

Now let's say that there are two lines of people doing this, running at each
other and for some reason the mage decides not to move up, down, left, or
right. What happens? He gets trapped between the two lines. On the
physical plane, you'd see a gap between the two lines where the mage's
astral form is.

So the FAB-net would drop the mage to the floor and wrap over the mage's
astral form - the bridge in this case would be the aura of the FAB-net. Two
auras cannot intersect ["Non-magical living things have a dormant astral
form, an aura that is visible and corporeal in astral space", SR2, p145.
"Corporeal" is the key word here], so the net would appear to hang in the air.

The FAB-club would likewise have an aura. Two auras cannot occupy the same
space, so the FAB-club would work as a real, physical club against a real,
physical person.

Why not try: "Astral beings cannot interact with anything that exists on
the physical plane that is neither assensing, projecting, or bridging the
link between physical and astral [as in a spell lock or active foci]. Even
if an object has bridged the link between the two planes, the purely astral
being cannot physically manipulate that object if the object exists (in part
or in whole) on the physical plane." This still keeps FAB as a
rules-friendly object, yet keeps astral mages from picking up a "living"
dagger and cutting some throats.

So then, what are all these rules that FAB breaks?
-Thomas Deeny
the Cartoonist at large is on the web at www2.cy-net.net/~fauxpas

"We were told to turn it down, stuff got broken, and everyone got naked. It
was a successful party."
-Marcus "DoubleDaves will have to name one of their stores after me" Drew.

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