From: | "Gurth" <gurth@******.nl> |
---|---|
Subject: | Re: Moving in combat |
Date: | Thu, 5 Sep 1996 10:46:20 +0100 |
> The subject line says it all. I'm thinking of instituting a new rule
> for movement in combat. The existing rule says you can walk a number
> of meters equal to your quickness, and run a number of meters equal to
> your quickness multiplied by a movement modifier based on your race.
> You move this distance during your action phase, and, the way I read
> it, this movement takes place almost instantaneously.
For ease of play, I think. If you were to figure movement in every Combat
Phase separately, each turn might start to take up several hours real time
while you're doing the bookkeeping...
> As I see it, the rules do not say how long it takes to move the
> maximum distance, or when your actions takes place during an action
> phase when you're moving (before moving, while moving, after moving).
> (The character above attacked after moving, of course.) I think the
> following house rules rectify that, but I would like some input.
The way I handle it, is to give *anything* done in the same Phase in which
a character moves, the moving attacker modifier. If they want to avoid
this modifier, they will have to run into the room and attack only on
their *next* action. Which, oftentimes, gives the NPC time to act...
--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
The wrong way is trying to make everybody else do it the right way.
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
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