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From: dbuehrer@****.org (David Buehrer)
Subject: Re: Re[6]: [SR2]: Fat-bac -Reply
Date: Fri, 6 Sep 1996 08:59:04 -0600 (MDT)
Ferri Pagano wrote:
|
|If you abandon the whole thing though and just say that the astral form has
|no mass, you have a couple of other "weird things" that will happen when an
|astral mage interacts with a living thing. [like if you swat a hand at him
|you'll send him off planet!]

Nope. If you don't have mass then you can't aquire
momentum. If the astral mage is hit by an aura then he
will stop moving as soon as the aura is no longer in
contact with him (if he indeed has no mass). Which is the
same reason that a mage cannot affect anything on the
physical plane that isn't dual natured. He has no mass and
cannot aquire momentum and therefore cannot impart
(physical) energy on anything. For those things that are
dual natured he can affect that part that is magically
active by using his willpower and/or magic, but he still
can't affect them physically (no mass).

And, if something has no mass then it cannot be affected by
nor can it affect the physical component of a physical item.

Here's how I see it. You've got a physical net with mass
and an aura being thrown over an astral being with no
mass. The aura collide. The net has mass that is affected
by gravity and is pulled to the ground. The mage has no
mass and is pulled to the ground. The net hits the ground
trapping the mage between the net's aura and the (living)
ground. The mage's aura does not support the net because
the mage has no mass. The mage can escape from between the
net and the ground because he *has no mass* and can
therefore defy almost all the laws of physics allowing him
to slip between the net's aura and the ground's aura. He
might be in pain (GM's call IMHO) but he can escape.

You make a FAB club and hit an astral mage. The mage has
no mass and can't affect the club's movement in any way.
The club's aura pushes the mage out of the way. After the
club is no longer in contact the mage stops moving because
he can't aquire momentum. The club causes no damage
because it isn't magicaly active.

You envelope an astral mage in a cloud of FAB. The mage's
aura does some pretty funky contortions as it is forced
between all the bacterium. But again, he can escape by
slipping between the auras of the bacterium. And, IMHO, it
wouldn't slow him down at all because in astral space
movement is as fast as you can think.

Either FASA blew it when they made FAB, or FAB has a
characteristic that no one knows about that allows it to
trap astral beings.

-David

Thank you Bill Nye the Science Guy.

/^\/^\/^\/^\/^\/^\/^\/^\ dbuehrer@****.org /^\/^\/^\/^\/^\/^\/^\/^\
"His thoughts tumbled in his head, making and breaking alliances like
underpants in a dryer without Cling Free."
~~~~~~http://www.geocities.com/TimesSquare/1068/homepage.htm~~~~~~~

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