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From: Faux Pas <fauxpas@******.net>
Subject: Re: Astral/physical debate -Reply LONG
Date: Fri, 6 Sep 1996 16:21:13 -0500
At 10:01 AM 9/6/96 -0400, you wrote:
[big snips of my stuff I've posted earlier]
>Okay so If I understand the argument so far FAB is
>basically a living thing just like a normal person.

Yes.

> Again True that Auras can't occupy the same point in
>space at the same time (physically or Astrally). I've
>never seen a rule that states this but modern physics
>will tell you that to physical objects can't occupy the
>same space at the same time so not much
>imagination is needed to assume the same for Auras
>since they are "physical" objects on the Astral plane.

This again is true, and for the arguement that "How can something with mass
(the FAB-filled net) affect something without mass (the trapped mage)? Just
a thought..."

The aura affects the aura. As a secondary result, the net hangs in mid-air.
The thing with mass (the net) does NOT affect the thing without mass (the
astral mage).

><<<<<<<<<<<<<<<<<<
>
> Okay now here is where I have the problem with the
>Club as a weapon even loaded with FAB. As you and I
>believe several other people have said earlier the
>FAB is just a living organism with an Aura so it has an
>actual presence on the Astral Plane. You are now
>telling me that because of that presence it can be
>used against a mage? Why can't I just use my fist?

Exactly, why not? And you illustrate why the FAB-club shouldn't do any
damage with that question. Because the FAB doesn't have an active astral
presence, it cannot fight or be hurt in any way in astral space [SR2, p147].
This invalidates the 'willpower struggle to see who survives' theory someone
else mentioned. Your fist can't do damage to an astral being, and neither
can FAB.

>It's got an aura same as the FAB only it's attatched to
>a senient creature. Now is where you get into trouble
>because as I recall from SR2 nothing can harm a
>mage from the physical plane unless it is astrally
>active. Spells, spirits, barriers, foci etc... are the only
>things I know of that can be "active" on the astral
>plane.

Yes.

> As to the rest of the comment about direct/inderect
>effect by your reasoning if I fall ontop of a Mage in
>astral space I'll push him to the ground and can
>actually hold onto him by wrapping my arms around
>his aura. Granted I can't see him but my Aura does so
>it's valid.
> Please don't take that the wrong way but the
>argument that you are making the way I see it is that
>anything with an aura can be used against a mage in
>astral space while he on the other hand is strictly
>forbiden to be able to do anything unless it's
>magically active.

That is how the rules are set up. So you're not having tea and no tea at
the same time. You're having tea. :)

[a bit snipped about the limitations of FAB and a FAB Net]
> Even assuming for the sake of argument that a net
>made of FAB can be constructed and wrapped around
>my mage character well that's fine by me. I having
>complete control over the appearance of my Aura
>simple change it to that of a fly and fly out through the
>gaps in the net. You aren't limited to the appearance
>of your MEAT body on the Astral plane. When people
>see you they see what you want them to see. When
>the ASSENCE you they get the real image of what your
>physical body is and what your nature is, such as
>were wolf, vampire, Great dragon etc.

Your astral form appears as an idealized self-image according to p 146 of
the SR2 rule book. You can disguise it by masking. But you can't change
shape and size.

-Thomas Deeny
the Cartoonist at large is on the web at www2.cy-net.net/~fauxpas

"We were told to turn it down, stuff got broken, and everyone got naked. It
was a successful party."
-Marcus "DoubleDaves will have to name one of their stores after me" Drew.

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