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From: lobo1@****.com (John E Pederson)
Subject: Re: SR: FAB Question
Date: Sat, 7 Sep 1996 20:52:07 PST
On Sat, 7 Sep 1996 19:54:19 -0500 (EST) chaos@*****.com (Steven Ratkovich) writes:
>Thomas Denny wrote in reply to me (Steven Ratkovich)
>>
>>But the rules for Astral Combat in the SR2 book states that "things
>that do
>>not have an active astral presence cannot fight or be hurt in any way
>in
>>astral space." I infer from that a mundane object cannot deal damage
>or be
>>dealt damage by a purely astral entity. So how can the safe-sized
>mundane
>>object damage an astral being by falling on it? I see this as the
>reason
>>why mundane objects with auras cannot do damage to an astral object.
>>-Thomas Deeny
>>
>>
>
>Ok, that was just my personal take on the matter, and I do stand
corrected...
>I think the entire problem with this whole discussion is that
>we are dealing with a fictional place atthat hasn't been fully
explained.
>I'm still learning about the magic portion of the game, even though I've
>been GM'ing for about 6 months. So I guess what you need to do is
figure
>out exactly WHAT astral space is. Everyone has a different take on it,
and
>until the time FASA puts out a defibnitive guide for Astral Space, I
think
>these arguments and disagreements will continue. Here are a few of my
own
>questions to ponder... You don't have top answer them, just think about
>them...
>"What laws of Physics, if any, don't exist in astral space? Are any LoP
>different?"

First, physics doesn't apply to astral space. It's really a region more
related to the mind or soul than to the physical body-in a sense, a
purely astral being can do pretty much anything it can dream up.

>"Where is astral space in relationship to the 'real' world? Is it
>another dimension? Just another state of being that can't normally be
>detected (similar to ultraviolet light) or is it something completely
>different?"

I think calling it an intersecting dimension is best. In truth, the
etheric plane, and the metaplanes, I think, are really in the same
spatial area as the mundane plane. The difference is how astral space
works-it's based more in emotion and thought than reason and logic. I'm
not sure on this-like you said, just my take on things.

>"How does one actually travel to Astral Space? (Other than Astral
>Projectiion. How does this work, specifically?)"

If you're speaking bodily traveling into astral space, it may not be
possible under most circumstances, but it would require some sort of gateway, and then,
I'd bet, you'd probably have to play by the rules of both
mundane and astral planes, because you'd still have a phsyical body.

>"If certain Laws and Standards ARE different in Astral Space, how is
>it that a dual natured creature doesn't get torn apart, orw whatever?"

Imagine mundane space as a geometric plane. Now imagine a series of
other planes, representing the planes of astral space, laid over top of
the first and each other, in such a way that they remain separate, but
touching, or crossing. Everything in the mundane world exists in both
mundane and etheric planes, the reason that a dual-natured being, or an
astrally perceiving mage, doesn't get ripped apart is that they already
exist on that second plane. Or something like that.

>Those, boys and girls, are just a few things to ponder on that
subject...
>Also, as has been noted before, try not to be too technical ot difficult
>with it. It's a game, it's supposed to be fun, and it IS Science
Fantasy,
>not Science Fiction. That's not a flame, guys, just my personal
conceptof
>it.

Hope that wasn't too much at once.

>Well, take it easy, and avoid skinny dudes with face paint....
>
>"Nope, I don't hear ya talkin' in my head, George. Nope, I sure
>don't."
> -Bubba, a former hick....
>
>
>
>Order is Illusion! Chaos is Bliss! Got any fours?
>Stay Cool, Stay Paranoid

________________________________________________________________
/ \
| The Wheel of Time turns, and Ages come and pass, leaving |
| memories that become legend. Legend fades to myth, and even |
| myth is long forgotten when the Age that gave it birth comes |
| again. |
| |
| John "Lobo" Pederson, lobo1@****.com |
| http://members.gnn.com/lenoj/johns.htm |
\________________________________________________________________/

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