From: | Joker <s1057948@*******.gu.edu.au> |
---|---|
Subject: | Re: Moving in combat |
Date: | Mon, 9 Sep 1996 10:32:03 +1000 (EST) |
> The way I handle it, is to give *anything* done in the same Phase in which
> a character moves, the moving attacker modifier. If they want to avoid
> this modifier, they will have to run into the room and attack only on
> their *next* action. Which, oftentimes, gives the NPC time to act...
Or the simple method of keeping one or two NPC's with delayed actions
ready to act. So when Street Sam One runs into the room, Goon One through
Ten have a shot at him. *Evil Grin*....
===================================================================
If you ever drop your keys into a river of molten lava, let'em go,
because, man, they're gone.
===================================================================
The Joker,
Craig Chatfield. Email : s1057948@*****.student.gu.au
===================================================================
I can picture in my mind a world without war, a world without hate.
And I can picture us attacking that world, because they'd never
expect it.