From: | Robert Watkins <robertdw@*******.net.au> |
---|---|
Subject: | Re: Moving in combat |
Date: | Mon, 9 Sep 96 22:17:30 +1100 |
>> a character moves, the moving attacker modifier. If they want to avoid
>> this modifier, they will have to run into the room and attack only on
>> their *next* action. Which, oftentimes, gives the NPC time to act...
>
>Or the simple method of keeping one or two NPC's with delayed actions
>ready to act. So when Street Sam One runs into the room, Goon One through
>Ten have a shot at him. *Evil Grin*....
No, no... Goons 1-5... Goons 5-6 are waiting for Street Sam Two. (Unless
you have 20 goons, of course)
--
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()~*~() Robert Watkins robertdw@*******.com.au ()~*~()
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