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Mailing List Logs for ShadowRN

From: chaos@*****.com (Steven Ratkovich)
Subject: Player cooperation
Date: Tue, 10 Sep 1996 04:55:16 -0500 (EST)
>>We have a guy now playing a fixer like that. He's an active fixer... He
>>goes on the runs with the players... But for somereason he just doesn't get
>>along with anyone. His characters personality isn't real well suited to
>>being a fixer. Steve, we really need to screen these characters better and
>>personally help the players build the characters... Saves annoying conflict
>>later on... Oh well...
>
>But that's half the fun/challenge.
>Sure some players are knobs, but they're easy to handle if you push the
>right buttons.
>In general it's almost always a BAD IDEA to force a character concept on a
>player.
>It leads to one dimensional munchkins, or really bored players.
>I'd rather take the player's interests and work with them to help them find
>a new role to play in the group.
>Fixer hogging the limelight with his actions? Maybe he stops getting work,
>and has to rely on tips from the other PC's for biz.
>IMHO use the carrot first, then get a very BIG stick.
>
>
Well, what I meant was that we sahould sit down and work out a character
that will play in your campaign well... I can work with just about
anything, and have... But the game is much more enjoyable when I DON'T have
to spend half the game session prodding the players into the right course of
action or getting them to work together... Sure, it's necessary, but if you
can avoid it, go for it.

All I'm saying is that for once, I would love to find a group of guys that
could play nicely with each other for longer than one game session...

Well, I can dream, can't I???



Order is Illusion! Chaos is Bliss! Got any fours?
Not a flame, but a small glow:)

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