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Mailing List Logs for ShadowRN

From: "Gurth" <gurth@******.nl>
Subject: Re: sidebars and trainingwheels -Reply
Date: Tue, 10 Sep 1996 12:03:07 +0100
Steven A. Tinner said on 1:39/10 Sep 96...

> They did simplify things some, but I have run into a problem. After a
> certain level, and with the right mix of programs, two deckers can no longer
> really affect each other!
> With an even match of programs (attack vs. defense) It becomes a big stand off.
> I had to physically crash the system to end a fight. Neither decker could
> gain on the other. They were just rolling dice, and negating each other's
> damage.

That's the same thing I found out during one of the few runs I allowed a
decker character (the adventure in NAN 1). The PC decker kept firing
combat programs at the bad guy NPC, and he did the same thing back, and
nobody took damage from it. It just turned into rolling dice, and more
dice, and even more dice, and then just a few more for good measure. I
think in the end one of the two had suffered a Light wound and the other
had nothing.

> >As others have said..It's a comin'...From what I recall It is supposed to be
> >out in late '97 and it is supposed to have new rules that are similar to
> >those for creating a 'Mech in BattleTech for SR vehicles...
>
> That sounds very good! The mech building rules are easy to follow, and make
> very balanced machines. RBB2 would be much improved by such a system!

I don't think it would -- look at the way a BattleMech is designed. About
the other way round than you do it IRL, if you ask me. First you set an
absolute maximum tonnage, and then you go fill it up. This makes it easier
on game stats designers, but not really realistic, IMHO.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
I swore I'd never ever be like him...
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-

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