From: | Loki <loki@*******.com> |
---|---|
Subject: | Skills |
Date: | Tue, 10 Sep 1996 11:51:30 -0700 |
raising Attributes and Skills during game-play. It never has made sense
to me in any gaming system that suddenly the character has enough
experience points/karma and PRESTO is able to use his gun/sword in ways
he'd never thought of before.
Basically I allow the raising of attributes if and whenever...no
requirement to go to the gym or reading Dianetics to increase your
Strength or Intelligence, I write off that it is more or less your
lifestyle and such that contributes here.
For skills though, I took the process used in Earthdawn and whittled it
down a bit:
First you must find a teacher who must have the skil, concentration or
specialization you're wanting to train in at least two higher than the
level you are training for. They are backwards compatible, in other
words someone with a skill could train you for a concentration, as wells
as someone with a concentration could train you for a specialization,
etc. Teachers fees are a base of 150 NuYen per skill level.
Time involved is the skill level in days training, plus skill level in
weeks of practice on your own. Concentrations require 75% of this time,
specialiaztions are 50%.
This is just some chicken scratch on what I came up with. What do you
think, and does anyone have some other ways of handling it?
@>-,--'--- Loki
CLARKE'S THIRD LAW:
Any sufficiently advanced technology is indistinguishable from magic.
Poisoned Elves http://www.netzone.com/~loki/