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Mailing List Logs for ShadowRN

From: The Jestyr <s421539@*******.gu.edu.au>
Subject: Re: Visibility mods for spellcasting
Date: Wed, 11 Sep 1996 08:09:52 +1000 (EST)
> Wait thats a nice gizmo for a mage to pick up. The electronic
> image enhancers, cost isn't that bad 0.1 essence, get rating 3 cost
> 11K. Hmmm. An idea I had better not tell to my GM, let him run
> around carrying binoculars. <grin>

Too true. All you need's one little initiation, to make up for the lost
magic point, and you become a HAPPY mage. Cybereyes, Smartlink (so your
friends don't run away when they see you pick up a gun) and whatever else
you consider essential - commlink, perhaps.

I don't like the "I'm a mage and I've got more 'ware than the sammy"
approach, but subtle cyber for a mage is almost a must.

Actually, on a related note:

What do you all do about magic loss related to bioware? I know it says in
the notes that bioware causes the same magic loss as cyberware does, but
what do you think of the house rule we've been playing (almost by
accident)? We rule that one point of magic allows for two body index
worth of bioware. Ie you still lose a full point of magic, but you can
put in two points of bioware, rather than one. After all, most bioware
items have a pretty high body cost (no little 0.1 items like cyberware
has to fill in the gaps) and nuyen wise you pay a high premium for
bioware. And the stuff's meant to be a lot more mage-friendly, but the
printed rules don't reflect that...

</rant off>


Lady Jestyr

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A titanic intellect... in a world full of icebergs
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Elle Holmes s421539@*****.student.gu.edu.au
http://www.geocities.com/TimesSquare/1503
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