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From: Loki <loki@*******.com>
Subject: Re: Bioware and Magic Loss
Date: Wed, 11 Sep 1996 01:49:59 -0700
Steven Ratkovich wrote:
>
> >>What do you all do about magic loss related to bioware? I know it says in
> >the notes that bioware causes the same magic loss as cyberware does, but
> >what do you think of the house rule we've been playing (almost by
> >accident)? We rule that one point of magic allows for two body index
> >worth of bioware. Ie you still lose a full point of magic, but you can
> >put in two points of bioware, rather than one. After all, most bioware
> >items have a pretty high body cost (no little 0.1 items like cyberware
> >has to fill in the gaps) and nuyen wise you pay a high premium for
> >bioware. And the stuff's meant to be a lot more mage-friendly, but the
> >printed rules don't reflect that...
> >
> >
> Actually, we've always played under the rule (optional and probably strictly
> house, although I think the book mentions it) That the mainreason for Magic
> loos is that most bioware is Invasive surgery... They have to roll a
> resiste\ance test, same as if they'd taken deadly damage, to avoid losing
> magic, otherwise they are fine and can use it. this helps them keep up with
> the chromed sammies some...:)
>
> Well, that my HO on the subject, what do you think, sirs?

I stick with the magic loss same as cyberware idea, mainly because mages
have to use clonal tissue even when replacing a limb or organ. It says
in S/R II that any other DNA pattern, even that of another magician will
reduce their magic rating by one. It's in the combat/healing section
under "Magicians and Damage" I believe.
@>-,--'--- Loki

CLARKE'S THIRD LAW:
Any sufficiently advanced technology is indistinguishable from magic.


Poisoned Elves http://www.netzone.com/~loki/

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