From: | "Gurth" <gurth@******.nl> |
---|---|
Subject: | Re: Cyberjunkies |
Date: | Wed, 11 Sep 1996 11:12:31 +0100 |
> > If invisibility spells bend light, I think lasers would have problems
> > hitting someone under such a spell. +1 armor per two successes sounds okay
> > to me (before or after halving the armor, though?)
>
> Before, naturally, else I'd have said "every two successes lowers the
> laser's power level by one". :)
Ah, but here we're getting into the technical bits: lowering the Power
Level has the same effects as increasing the Armor Rating, under normal
circumstances. As soon as you start figuring in armor-piercing effects,
the two start to differ. Since SR modifies the Armor Rating if the target
gets better protection, that's what an invis spell should do against a
laser.
I think the increase should come *after* halving the Armor Rating,
because the spell has no effect on the armor itself, and in effect forms a
separate layer of armor against the laser; once the beam gets through the
spell, it encounters the Impact armor as normal.
--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
I swore I'd never ever be like him...
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-----BEGIN GEEK CODE BLOCK-----
Version 3.1:
GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+ PE
Y PGP- t(+) 5+ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
------END GEEK CODE BLOCK------