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From: "Mark Steedman" <M.J.Steedman@***.rgu.ac.uk>
Subject: Re: Karma Pool, Rerolling Failures.
Date: Wed, 11 Sep 1996 13:07:34 GMT
Robert Watkins writes
>
> They don't, per standard rules. FASA, however, encourages GMs to vary
> critter powers, ESPECIALLY those of insect spirits. For example, I once
> extended the Share Willpower power to include ALL spells targetting
> Willpower, not just things like Mind Probe. Really pissed off the mage
yes i managed that running the adventure, by mistake as it happened
but its far more fun :)

> who gloated "Hah! I'll wipe out those 20 Ant Spirits with one Mana Ball!
> TN 2, right?" (Amazingly, he still took down 5, and wounded 10 of the
> rest. Even with a TN of 12.)
>
yep, all of a sudden force 5 fleshforms in sec armour with ak97's are
'die you .... die!!!' not 'call the mage, oh yawn'. It was taking
about 3 bursts of APDS per bug till the rigger and vehile mounted
full auto LMG showed up, for once the cavalry was not over the top.

The magicians were getting fed up with will 10 bugs rolling over 20
dice resist

own willpower 2 + queen 10 + threat 5 + bug shaman sitting in astral
6 odd.

Proved just as hard as FASA cracked them up to be, and since when did
anything else manage that, par queen bugs. (without a few tweaks from
the GM, or extra good tactics or non wired 2 etc etc PC's)

Mark

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