From: | "Ferri Pagano" <Ferri_Pagano_at_STRM__Amsterdam1@******.com> |
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Subject: | Re: Synaptic Accelerator and Increased Initiative |
Date: | Wed, 11 Sep 96 15:13:25 EST |
%Ok, quick question for you boys and girls to toss about...
%A shaman in our group alread has Synaptic Accelerator Lvl 2, giving him 3d6
%initiative. He then quickens an Incrrease Initiative 3d6 spell onto %himself.
%Now, nowhere in any books could we find that it doesn't work. %The spell
%doesn't work with wired reflexes, but doesn't mention bioware at all...
%What do you think, and why...?
%Order is Illusion! Chaos is Bliss! Got any fours?
%Not a flame, but a small glow:)
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DO NOT ALLOW IT. I got a mail from mark explaining
why adepts were the best characters: Get an adept,
buy synaptic 2, get a mage to use a spell of inc.
init on you [+3d6], initiate so you can mask it.
Also buy from adept abilities +3d6 initiative [other
mods are also cumulatieve] . "by the book" all these
things are cumulative!!!!, now if you allow such
things you'll end up with adepts averaging around 50
in initiative [no, I'm NOT kidding!!] when using
drugs. else something around 43!!!! can we say
monti-haul?
Ferri