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Mailing List Logs for ShadowRN

From: bluewizard@*****.com (Steven A. Tinner)
Subject: Re: Re[2]: Synaptic Accelerator and Increased Initiative
Date: Wed, 11 Sep 1996 14:07:47 -0500 (EST)
>-------------------------------------------------
>%>What kind of sick Shaman is that, anyway? Spending 1.6 BI to get increased
>%>reflexes? Does he have no sense of dignity? Or is he toxic???
>%>
>%Ok, you asked for it. Johnny 99 is a Coyote Shaman that thought he was a
>%cat shaman. He tends to forget he's not a Phys Ad at times, is faster and
>%better than most steet sams... He has over 300 karma, takes regular trips
>%to Chicago... is married to a Mantis Hive Queen, has slept with another
>%Mantis queen... He is married to a talismonger as well. He considers the
>%chicago ghoul community friends, and they regard him the same. He knows
>%and works for Harlequin on a semi regular basis, and he is the cockiest
>%damn shaman in the world. He, along with my character, have been through
>%almost every moduale FASA has piut out, and we have gone on dozens of
>%original
>%runs... Name it, and we've dine it...:) That's what kind of shaman he is...:)
>
>----------------------------------------------------------------
>
>Ever noticed munchkins are always proud of their "accomplishments"?
> Ferri

I'm really getting tired of that "M" word.

I've posted this before.
These are EXPERIENCED characters.
We play a LOT!

Figure an average of three play sessions each week, completing one adventure
each week.
Average that out to maybe 40 adventures completed a year.
That's a minimum of probably 100 shadowruns these PC's have completed.
Assuming an average karma score of 3 (low estimate) that's at least 300
total karma.

What could your character have accomplished with 300 karma points?

I know a lot of people think that characters this powerful should be
retured, but hey, it's a lot of fun, and it has really changed the scope of
the whole game.
I'll agree that with a large team playing with weaker characters is fun, but
with two players and a GM, it's easy to maintain this power level, and still
keep things interesting.

This is NOT a munchkin campaign. These characters started out as two of the
worst shadowrunners ever!
Johhny could barely cast a force 3 spell without dropping unconcious from
drain, and Bull would regularly get stumped by the simplest barrier/access IC.

I've always thought that experience deserved some sort of reward, and after
putting this much effort in the PC's the players deserve to enjoy this kind
of power.

Sheeeeesh! :-)


FAMOUS LAST WORDS
"What?! No pretzels?!"

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