From: | "Gurth" <gurth@******.nl> |
---|---|
Subject: | Re: Karma Pool, Rerolling Failures. |
Date: | Thu, 12 Sep 1996 11:36:25 +0100 |
> You were playing a shape-shifter mage!!!!!!! If I even thought about
> mentioning playing a shape-shifter I would get monkey-stomped by my
> entire group! I would love to do it though....play a shape-shifter that
> is...not get monkey stomped :)
> Although our current GM played a vampire PC once...he found that walking
> through 11 bursts from assault rifles in a round just got too boring :)
Here, the trick is in altering the Regeneration power. One way to do this
is to make the player roll a Body test at the end of every turn, with a
TN equal to the boxes of damage taken (without wound mods); each success
removes one box of damage. Play around with, and modify, this suggestion
until you find one that suits you, but whichever one you choose should
prevent the characters from losing always and automatically ALL damage as
soon as the turn is over.
(I never liked the regeneration power as printed in the various SR books;
I think I'll convert it to the above rules for everyone -- if I ever throw
in a critter with this power, that is.)
--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Tourist, Rincewind had decided, meant 'idiot'.
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
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