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From: "Mark Steedman" <M.J.Steedman@***.rgu.ac.uk>
Subject: regeneration
Date: Thu, 12 Sep 1996 13:23:02 GMT
Gurth writes
>
> Here, the trick is in altering the Regeneration power. One way to do this
> is to make the player roll a Body test at the end of every turn, with a
> TN equal to the boxes of damage taken (without wound mods); each success
> removes one box of damage. Play around with, and modify, this suggestion
> until you find one that suits you, but whichever one you choose should
> prevent the characters from losing always and automatically ALL damage as
> soon as the turn is over.
>
sounds good for PC's

> (I never liked the regeneration power as printed in the various SR books;
> I think I'll convert it to the above rules for everyone -- if I ever throw
> in a critter with this power, that is.)
>
It's horrible.
The one i heard of (missed the session in question) was regen 1 box
per initative for a vamp yes thats potentially 20-30 odd a round!
This i think was because when we met a shapshifter we sat two
magicians over it astral whatched it stand up and flattened it for
the round in held actions.
This is better than SR2 but much closer two the novels, and keeps it
running over time not in one block. Also considering how much damage
PC's can dish out if they ever get the vamp down and close with an
imovile target, well. If you want something a little less awesome
reduce the regen rate to 1 pox per X/actions.

Mark

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