From: | Loki <loki@*******.com> |
---|---|
Subject: | Re: Damaging Manipulation Spells |
Date: | Fri, 13 Sep 1996 11:59:50 -0700 |
>
> dreamwvr wrote:
> >
> > In the SR2 book, it states that damaging manipulation spells are perhaps the
> > most powerful. However, when you look at say Spark, the target not only gets
> > to roll his body to resist but combat pool dice as well.
> > How then do they conclude that these spells do more damage if the target
> > gets more resistance dice?
> > Furthermore, this brings me to the question: How does one dodge a lightning
> > bolt?
>
> I've found damaging manipulations nice for a couple of reasons:
>
> 1). Though an initiate may be able to add shielding dice to his body in
> resisting, the shielding doesn't raise my T#'s for casting because my T#
> is a base 4 as per ranged combat not his BOD or WILL.
>
> 2). You can call a shot just as if you were shooting him in the head
> with an Ares Predator (raising damaging category, bypassing armor, and
> so on) not to mention you can target a particular area of a room and not
> have to ground through someone to get the spell off.
I also forgot to add that the elemental effects of a damaging
manipulation spell are much more likely to affect the surrounding
evnvironment than those from a combat spell.
Also a manipulation spell has the potential of hitting a target out of
your LOS (like hiding around that corner) with the +8 blindfire modifier
applied.
@>-,--'--- Loki
CLARKE'S THIRD LAW:
Any sufficiently advanced technology is indistinguishable from magic.
Poisoned Elves http://www.netzone.com/~loki/